Project Focus
In M11, I worked on Doodle Adventure, an AI-supported storytelling drawing game for children. The project responded to a common moment in childhood: when children start becoming more self-critical and slowly lose confidence in drawing.
In M11, I worked on Doodle Adventure, an AI-supported storytelling drawing game for children. The project responded to a common moment in childhood: when children start becoming more self-critical and slowly lose confidence in drawing.
This was a group project. My main contribution focused on early brainstorming, concept exploration, research, concept decision-making, UI design, user testing, and writing the final report. The project mainly supported my development in User & Society, Creativity & Aesthetics, and Technology & Realization.
Instead of focusing on drawing skills or perfect outcomes, we designed a playful journey where AI-generated stories guided children through creative drawing challenges. Their drawings became part of the story, making the experience more process-oriented and less judgmental.
This project was an early step in my interest in human-centered experience design. I learned that interaction can support confidence and creativity by changing how people experience a journey.